It is fine to deprecate small warts if there is an obvious semiautomated path forward or if are hardly used (auto_ptr, trigraphs), but things like ADL are very unlikely to be ever fixed completely.
I don't see what's inherently wrong with deprecating and then removing features or standard library templates in newer standards. As long as compilers and library implementations continue to support the old features when you ask for an old standard (by passing `-std=c++11` or whatever), what's the problem if C++26 removes $BAD_FEATURE?
The standards committee doesn't seem to think there's an absolute problem with removing features or standard library templates, because they've already removed trigraphs, auto_ptr, and more in C++17.
It is not just a theoretical issue btw, unfortunately compatibility breaks do happen outside the standard, especially during the early to mid 2000s as compilers started enforcing the standard more closely; enforcing two phase lookup has been particularly painful and I don't think anybody is willing to repeat that experience very soon; there are still codebases stuck on Visual Studio 6 which was infamous for its nonconformance [1] and was widely popular in the late 90s till the early 2000s.
[1] to be fair it parially predates the standard.
Probably would be nasty to maintain for the compiler developers though. Imagine having to do a bugfix for c++11 mode when you just released c++26 mode.
They already have to.
What you're proposing makes much more sense: it means if you write a C++26 only compiler, you don't have to worry about implementing all the old crap that no sane person uses.
This is true, in lots of ways. Lots of code is rushed, corners cut, so was bad the moment it was written. Other code is written in a particular style, and would need to be cleaned up to match a more modern style.
One benefit of backwards compatibility within one language is that these pieces of code can be improved incrementally, without having to switch languages. So, a road to improvement, rather than a source of mistakes.
The key is to make the new code better than the old code!
Every feature/syntax added to C++ is one more place mistakes can happen, and one more thing to watch out for when debugging. I wish there was someone in a position of C++ power pushing to remove a feature for each one added.