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Re:Rust is more than safety by lacampbell on Wednesday December 28, 2016 @03:22PM (#13273312)
As an aside: I'm curious as to why you'd implement a Result type in C++ as a tagged union where you have to manually branch on the tag, and not as an abstract class with two children.
Re:Rust is more than safety by dbaupp on Wednesday December 28, 2016 @03:47PM (#13273485)
The union avoids requiring an allocation for, say, returning a Result.
Re:Rust is more than safety by lacampbell on Wednesday December 28, 2016 @04:02PM (#13273623)
I am not sure what using an object vs using a struct with an enum + a union has to do with allocation. My C++ is rusty (no pun intended).
Re:Rust is more than safety by dbaupp on Wednesday December 28, 2016 @05:56PM (#13274390)
The equivalent of a function returning Result<T, E> in Rust would be returning something like unique_ptr<ResultBaseClass<T,E>> because the two subclasses have different sizes and thus can't be returned directly (or else one will be object slicing). The struct version stores everything inline from the start (it has a single static size) and so can be returned without needing a pointer.
Re:Rust is more than safety by lacampbell on Wednesday December 28, 2016 @07:38PM (#13274895)
My C++ skills have atrophied worse than i thought - I completely forgot you can't return an abstract class by value.
Re:Rust is more than safety by sidlls on Wednesday December 28, 2016 @03:24PM (#13273321)
I find it easier to reason about.
Re:Rust is more than safety by lacampbell on Wednesday December 28, 2016 @03:42PM (#13273440)
Interesting. I tend to view ADT as syntax sugar for a shallow class hierarchy of small immutable objects with no encapsulation or behaviour.