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Re:WebRTC: the future of web games by manquer on Tuesday December 27, 2016 @08:42PM (#13267824)
Also WebRTC is inherently p2p . So you can connect directly to the other peer without server getting involved expect for connection (STUN and TURN). Basically message via the LAN even. Latency improves in many scenarios.
Re:WebRTC: the future of web games by banachtarski on Wednesday December 28, 2016 @12:06AM (#13268537)
Latency has very little to do with the p2p aspect. In a client-server setting, the use of RTP/SCTP to communicate payloads between two clients would have significantly less latency than, say, a P2P TCP connection.