Re:WebRTC: the future of web games
by pthatcherg on Tuesday December 27, 2016 @06:59PM
(#13267369)
You can receive data messages our of order. That's all there is to it. If you could receive TCP out of order, you could just use TCP.
[ Parent
| on HN ]
Is there a way to specifiy ordering on specific packet types?
Re:WebRTC: the future of web games
by oneweekwonder on Tuesday December 27, 2016 @10:41PM
(#13268275)
From the Article:
Because SCTP is configurable, we can open multiple data channels with different settings, which saves us tons of work!
Typically we have:
an unreliable and unordered data channel for game state data and user inputs
a reliable and ordered data channel for chat messages, scores and deaths