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Re:WebRTC: the future of web games by pthatcherg on Tuesday December 27, 2016 @06:59PM (#13267369)
You can receive data messages our of order. That's all there is to it. If you could receive TCP out of order, you could just use TCP.
Re:WebRTC: the future of web games by gravypod on Tuesday December 27, 2016 @08:41PM (#13267821)
Is there a way to specifiy ordering on specific packet types?
Re:WebRTC: the future of web games by oneweekwonder on Tuesday December 27, 2016 @10:41PM (#13268275)
From the Article:

  Because SCTP is configurable, we can open multiple data channels with different settings, which saves us tons of work!
  Typically we have:
  an unreliable and unordered data channel for game state data and user inputs
  a reliable and ordered data channel for chat messages, scores and deaths