Re:WebRTC: the future of web games
by trevyn on Tuesday December 27, 2016 @03:12PM
(#13265839)
Interesting. What are the server-side software options for hosting bandwidth-intensive WebRTC data channels?
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On Node.js you have https://github.com/js-platform/node-webrtc and https://github.com/vmolsa/webrtc-native which are a bit unstable, or https://github.com/mappum/electron-webrtc which works fine but requires running an Electron process.
Re:WebRTC: the future of web games
by lalaland1125 on Tuesday December 27, 2016 @04:59PM
(#13266569)
You can directly use the official WebRTC libraries (https://webrtc.org/native-code/development/). https://github.com/Lalaland/DataChannelServer is a wrapper I worked on last summer to make it a bit easier (not complete by any means, but it at least gives you a sense of how the API works).
Re:WebRTC: the future of web games
by kenOfYugen on Tuesday December 27, 2016 @03:46PM
(#13266038)
Haven't tested it yet, but OpenWebRTC [1] has been on my radar for some time now.