The game visuals in Japanese games are very pretty and stylistic. However this is just the surface and the game mechanics itself is poor. I find the Japanese games are typically a grind, collect them all, or single path perfection.
The game software reflects back on the real world. Lots of style but no substance. Example, the typical Japanese offices have very shiny reception area but where the real work gets done is a cramped, uncomfortable place.
Indeed Japan feels like it's run by a committee. I worry that Japan is like General Motors. Some very interesting products, some very passionate capable people, but the culture doesn't allow innovative things to happen.
Software is a good example. Most software and home pages in Japan look like they have been designed by committee, where every person in the room has a pet feature that has to be on the front page. This leads to software that is cluttered and hard to use. There is also little innovation; most new software seems based on designs already in use.
However, there is one aspect where Japan shines. People care about visuals, and graphics and icons are often pleasing. This at least is an advantage in game software, where Japan is not lagging as badly as in business software.