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Re:Star Citizen and Squadron 42 are using Amazon’s Lumberyar... by mikhailt on Saturday December 24, 2016 @11:20AM (#13250335)
I don't see how fragmenting CryEngine benefits that much considering they're all on the same licensed CryEngine. Amazon paid $50m for the CryEngine and Amazon said Lumberyard is free to use with their AWS services.

I think it makes sense for CIG to use Lumberyard's engine with AWS integration, especially it saves them a lot of money not licensing their own CryEngine fork and they're using AWS anyway.

Re:Star Citizen and Squadron 42 are using Amazon’s Lumberyar... by wavefunction on Saturday December 24, 2016 @11:49AM (#13250477)
As far as I knew, the plan was to use the various Google Cloud services for the backend, but I wonder if CIG found the offerings from Google too paltry. AWS seems to have better geographical proximity for Australia and South America, along with Asia in general, which was a complaint/concern among backers from Asia and Australia and South America.

As far as the license for CryEngine, I believe that wasn't an ongoing cost per se. I know CIG has done a bunch of customization (64-bit floating point precision vs 32-bit floating precision the biggest) but they were originally talking about folding some of those changes back into the general CryTek offering. I wonder if they're instead going to offer that to Amazon for Lumberyard as a cost offset to their use of the services.

Star Citizen would be a pretty big feather in the cap for Lumberyard, as well. I'm optimistic about the game's development.

Re:Star Citizen and Squadron 42 are using Amazon’s Lumberyar... by scrollaway on Saturday December 24, 2016 @11:39AM (#13250422)
CIG probably has more crytek talent than crytek themselves. It wouldn't be fragmenting, at this point.