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Re:Super Mario Run by kbenson on Friday December 16, 2016 @01:17PM (#13195379)
> allow game devs to focus on superficialities to increase revenue

But you've defeated your own point by using the word "allow", which while it it accurate, illustrates why it's not inherent. It's not inherent because they aren't forced to. Is it likely? Sure. Are the incentives all screwed up? Sure. But it's possible to use in-app purchases in responsible ways (such as purchasing future "episodes" of more story driven content, extra level packs, etc as long as the core game provided "enough"[1] content).

1: Which is entirely subjective, and I submit that some people that would have been completely happy with content delivered as is without the ability to download more for cost interpret the situation differently when they see extra content available.

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