> I have an Android phone
The majority of us do. Disappointing they launched exclusively on iOS.
Re:Super Mario Run
by BoringCode on Friday December 16, 2016 @09:58AM
(#13193635)
It is coming to Android early next year though.
Same here.
I would rather just spend money on the game one time rather than being prompted for microtransactions.
Just paying for cosmetics is something acceptable for me. In CS:GO, you can pay for the skins but you don't have to. Yet, I'd still prefer the CS:Source model where you just pay the game once and then download any cosmetics you want for free. But well, that model won't come back any time soon.. :-)
Yeah, I remember fondly the custom servers, surfmaps, gungame (no, it's not a Call Of Duty-thing) mod, etc, etc. I miss those days, but I'm not sure I'd want to go back from other advancements we've made. Everything is much easier to get working and get into now. But the microtransactions for gameplay impacts is not an advancement I want.
We can only hope the gaming market keeps growing enough that indie developers can fill the shoes of AAA-games of yesteryear where we can have large enough playerbase and mod community and self-hosted servers.
Re:Super Mario Run
by qwertyuiop924 on Friday December 16, 2016 @07:30AM
(#13192786)
...I wouldn't be too sure that the old model. QuakeWorld is still going, and I've had more fun with Cube 2 and Xonotic than most games.
I played 1v1 CoDBlOps once. It was really boring.
I'm sooooo sick of micropayment games. I play plants vs zombies 2 on my phone while in lines. I had a quick look at the cost for all the optional plants. Its almost $90. Even AAA games aren't that bad or at least have a reason for $90 like 3d graphics.
And then there is the pay money for currencies shenanigans.
I despise anything that's not pay-for-cosmetics or buy-the-damn-game-once. I can pay for my entertainment, but I'm not playing a game that's designed around microtransactions, eschewing the game mechanics.