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Re:Super Mario Run by dcw303 on Friday December 16, 2016 @03:30AM (#13191883)
> It's the same mechanics as almost everything else with a lower amount of difficulty with the auto running and jumping

We'll have to agree to disagree, but this is essence of Nintendo's acclaimed level design. Yes, the basic run through is easy, which makes it accessible to anyone. But I'll be damned if getting all the black coins isn't excruciatingly tough. The beauty is that the same game can be played on many levels.

Re:Super Mario Run by zyb09 on Friday December 16, 2016 @04:46AM (#13192172)
Just collected the black coins in 1-1, and some in 1-2. The black coins seem to be what this game really is about, and damn does it a good job with it. Actually amazed at what it does with just a 1-button input method.

Sad to see so many people critize the $10 price tag. Obviously that was expected, but as an iOS dev myself, it always saddens me too see the rejection of people to basically pay for anything on the AppStore.

Re:Super Mario Run by Fnoord on Friday December 16, 2016 @05:32AM (#13192303)
10 USD for 1 hour of play is a lot of money in general. That's not akin to:

> "it always saddens me too see the rejection of people to basically pay for anything on the AppStore."

Because the point is that the value one gets out of it, is too little for the amount of time it is fun. That is, of course, assuming there's no replay value.

There is replay value however I, for one, prefer a difficult game, and prefer one difficulty only. I know, game designers want to make everyone feel 'awesome' these days. All kind of ladders, including for single player! I don't like that. Give an immersive first time experience where the player has to overcome difficult hurdles. Getting stuck? Tough cookie, practice and get better, and you'll feel awesome once you progress further. Compare WoW TBC with how WoW has every difficulty for raiding these days. By the time you get to the highest difficulty it isn't epic anymore.

On a different note, 10 USD is a lot of money for poor people. Then again, those people are unlikely to have an expensive iOS device.

Re:Super Mario Run by sanderjd on Friday December 16, 2016 @10:59AM (#13194119)
Sometimes I pay $10 for a cup of coffee and a croissant, which are finished in half an hour. I feel that I get $10 of value out of it, and on a similar scale, I would probably get $10 of value out of this game (if I could get it on Android...). I think a big difference is something another commenter said: I don't know that I'm going to get more value out of paying for this game than I would have if I played a different game for free, whereas I know I'm going to enjoy my coffee and croissant.
Re:Super Mario Run by rdiddly on Sunday December 18, 2016 @02:21PM (#13207117)
Not to mention the calories in the croissant probably last you more like 2 hours and the coffee buzz probably lasts about 4.
Re:Super Mario Run by gohrt on Friday December 16, 2016 @08:15PM (#13198464)
You _know_ Nintendo is going to publish a high-quality game, because they've been doing that for a hundred years.