Re:Super Mario Run
by thedudemabry on Friday December 16, 2016 @04:21AM
(#13192069)
I downloaded the demo today (have yet to buy the full game, but will likely give it a shot) and was very impressed. I didn't realize the internet connectivity was a requirement, which is a minor bummer, but I was gratified to find a small, focused game whose first three levels hinted at the challenges that may (or may not, again just a demo player) be hidden within.
I'm curious to find out how conversion from Pokemon Go -> Pokemon Sun/Moon games and Mario Run -> Mario Switch plays out, because both mobile games have succeeded at getting me more interested in investing time and money into their big-brother console relatives.
Re:Super Mario Run
by qwertyuiop924 on Friday December 16, 2016 @07:24AM
(#13192759)
>Once you get the controls down, you can apply the lessons to any level, and things just work the way you expect them to. It's a level of intuitiveness that I have not seen anywhere else.
Huh. That's how I feel about Megaman. I suppose you disagree?
Anyways, since you're talking about new games, and seem to have an enjoyment of the 8-bits, have you tried Shovel Knight? It's incredibly well designed, and absolutely packed with content (with a third campaign coming next year. for free).
Re:Super Mario Run
by aaron-lebo on Friday December 16, 2016 @02:43AM
(#13191751)
Thanks for the response. Even if it's not my thing, it's good to hear your perspective.
You are right that there are many ways to play Mario on many different devices, and I'm not arguing that focused gameplay in front of a big tv isn't the best way to play for extended hours, but for ten minutes waiting in a queue or on the subway (when there is an internet connection available - don't get me started on that because I'm not a big enough fanboi to be happy with that situation), it's much more convenient than carrying along a 3DS. I think Nintendo did their homework on how people will play this game. It's accessible enough to play in short bursts, which suits mobile gamers.
I do respect that you don't see any depth in this. That's fine. I know that enjoyment of games is very subjective. I'm biased in that I grew up in the golden era of 8 and 16-bit 2D games, so I'm aware that this type of game has more appeal to me than others. (Nintendo probably knows that my demographic is more likely to convert to a purchase as well, but I digress) I've tried to stay engaged with recent stuff on Playstation, but triple A titles require large time commitments and have lots of grind, and hence don't appeal to me. This does.