This is a good description. I think people need to think of Super Mario Run more like Super Mario Kart. You can drive through all of that game's tracks in less than an hour too, but that doesn't mean the game is over.
Rally is really fun! Changed my outlook on the game entirely.
Doesn't it require an internet connection/cell service? not ideal for subway commuters.
It does. With my commute I have intermittent connectivity in the stations and none in the tunnels. I can usually start a level while at the station, play it while underground, and then finish at the next station. It doesn't require internet in the middle of the level, just at the start and at the end. And if you finish a level with no internet, you'll get a "Connectivity Error" dialog with a Retry button, so you can wait until the train pulls into the station and hit Retry. I haven't tested yet what happens if the app is terminated while in this state.
the anti-piracy crippleware garbage is the worst part.
Re:Super Mario Run
by PhasmaFelis on Friday December 16, 2016 @03:28AM
(#13191878)
> No depth? Most games played on smartphones are designed for playing in short increments, many of them for playing with a single hand.
Short play sessions have nothing to do with depth or lack of it.
As for clearing it in an hour, clearing each of the levels once isn't a challenge, nor is it the point of the game. If you want to complete the whole thing you must play each of the levels 4 times, and that's assuming you play perfectly each time (and you won't). And that's just for Tour mode. For Toad Rally mode you're competing against other people (not live, but against their time trial ghosts) and doing tricks to try and impress toads, where winning gives you a bunch of coins and a bunch of toads. And then you use those toads in the kingdom builder mode to unlock new items to put in your kingdom and to upgrade your castle, etc.
So yeah, you can play through all of the levels once pretty quickly if you want. But that's not really experiencing the game.