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Re:The Humble Indie Game Bundle by patio11 on Tuesday May 04, 2010 @02:10PM (#1318841)
Here's how I would have done it:

http://images1.bingocardcreator.com/blog-images/hn/deep-disc...

Anyhow, the idea was to simplify the workflow and simultaneously abuse the power of defaults and user psychology. I also intentionally ditched some parts of the offer which I don't think add business value, such as fine-grained control on the split.

(I'd A/B test including "65% of people pay this much" on the #1 step, probably with a subtle yellow highlighting.)

Re:The Humble Indie Game Bundle by nopassrecover on Tuesday May 04, 2010 @02:39PM (#1318928)
Haha of course. I thought "wow this is great, who is this? they're worth talking to in the future" then see that it's you patrick. Every time..
Re:The Humble Indie Game Bundle by nym on Tuesday May 04, 2010 @04:45PM (#1319255)
The fine grained control makes me feel like I have more say in the process, even if in the end I'll probably just split evenly.
Re:The Humble Indie Game Bundle by johnswamps on Tuesday May 04, 2010 @04:04PM (#1319127)
I don't think the find-grained control adds any business value, but I think they put it in there for people who had already paid for some of the games, since some of them are fairly popular. World of Goo did a pay what you want approach a few months back.
Re:The Humble Indie Game Bundle by po on Tuesday May 04, 2010 @10:41PM (#1320163)
"Stick it to the man" makes a great bullet point.