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Re:Oculus CEO Brendan Iribe Steps Down by croon on Wednesday December 14, 2016 @04:10AM (#13174712)
> "The optional dual-sensor, 360° setup works well for these games also, just with a smaller tracked area. Officially Oculus doesn't yet support 360° and room-scale configurations beyond "experimental support," but we recommend spending the extra $79 on that third sensor for the full experience."

From what I've heard it doesn't really work that well, even with a third camera, with intermittant tracking issues, and with much less space than the Vive.

Your quotes are either misleading or shill.

Re:Oculus CEO Brendan Iribe Steps Down by sgift on Wednesday December 14, 2016 @04:29AM (#13174792)
> Your quotes are either misleading or shill.

Or what you've heard is from Valve fanboys and these quotes are true. What I've heard suggests that it's this way, so .. we're stuck.

Re:Oculus CEO Brendan Iribe Steps Down by croon on Wednesday December 14, 2016 @06:37AM (#13175268)
Of the articles above, only Tomshardware even tested roomscale.
Re:Oculus CEO Brendan Iribe Steps Down by dkonofalski on Wednesday December 14, 2016 @03:34PM (#13179403)
I don't think it's that binary. The quotes are misleading because no one actually tested room-scale VR with the Rift except for Tom's and, of those that did, they tested it with the 3 camera setup that's not the standard config for it.