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Re:Oculus CEO Brendan Iribe Steps Down by pmoriarty on Tuesday December 13, 2016 @06:56PM (#13172528)
"The biggest drawback to the DK2 was its low display resolution"

I disagree. The biggest drawback of the DK2 and every other VR headset on the market is that the headset itself is big, bulky, and uncomfortable.

VR manufacturers really need to get the headsets down to around the size and comfort of regular glasses to prevent them from being tossed in the closet with the rollerblades and other novely items which are too annoying to use on a regular basis.

Once the novelty wears off, people will stop using it if it's not comfortable and convenient.

Re:Oculus CEO Brendan Iribe Steps Down by cookiecaper on Wednesday December 14, 2016 @12:51AM (#13174150)
I agree. I also think that the mass appeal of VR is much lower than most tech enthusiasts believe. It's a novelty that everyone probably wants to try once just to see what it's like, but I don't think many people really want to play games or regularly immerse in experiences that way. It decreases your environmental awareness far too much imo, and I think that long-term, many people will believe it's creepy to be that sucked into a device, and walking around with a huge block attached to your head.

I've heard some people say that AR is really where VR can make mass-market appeal and I'd certainly agree that prospects for something like an environmental HUD a la Glass are much better than an "immersive" experience that leaves you blind to the real-world.

Re:Oculus CEO Brendan Iribe Steps Down by tudorw on Wednesday December 14, 2016 @03:54AM (#13174678)
I agree, this is certainly not a demand driven product, I've played around with VR since the 90's and for some use cases it is unimaginably useful, yet for daily consumer entertainment the experience is not physically comfortable enough, interactive TV was not popular, people generally fill their time with lay back viewing, even when given more 'exciting' alternatives. Look at videogames, despite the potential we are still mostly stuck in realistic looking scenarios that permit us to play out violent fantasies, their are scant few titles that explore the deeper side of human experience, the indie scene is much richer in this regard, there is so much growing up to do in the 2d medium I am sceptical that adding a dimension will resolve these entrenched issues.