The analogy I like to use is current VR is like an early PDA (Palm Pilot, PPC or Newton), which means we're 5-10 years out from a mature device that could be called a VR iPhone. Its possible that somewhere along the way everyone gives up on VR and AR, which can enable many of the same experiences anyway, but its also possible that VR is still missing a lot of what makes a compelling mass market consumer device and there will be an iPhone style product that everyone emulates in the future.
- All in one, mobile - Positional tracking - Full hand tracking (ie Leap Motion) - A robust, fleshed out UI paradigm
Apple never would've release the Rift because they would've sorted out the UI first. Shit there's probably a team at Apple doing exactly that right now.
I imagine future AR tech to be better in this regard, when you can adapt to whatever your interior looks like, and when you go wireless.
Though just getting that new wireless addon for Vive and attaching easier headphones (Rift has the edge there) would reduce the threshold for "just play for a bit".
TV, phones, and the internet all caught on because they enhanced social experiences. The TV became something to talk about and experience jointly. Phones allowed communication over great distance and quick access to information. The internet was the 10x factor of the phone.
When we start having VR rooms ala star trek, then it will catch on like fire as it will become a social experience.
I guess my primary gripe is that it's just not comfortable relative to any other form of entertainment. It's worse than reading on a phone or tablet. It's worse than playing games on a phone, console, or PC. It's worse than watching movies in the theatre. Sure, those are high bars and VR is still kinda young. But all the hype is quickly being exposed as bullshit. VR isn't catching on. Catching on looks like the iPhone in 2008-2009 or the web in the late nineties.