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Re:WebGL Tutorial: Rendering Wavefront 3D Models by microcolonel on Sunday December 11, 2016 @02:42PM (#13152739)
Given that .OBJ is largely a text file which contains a vertex list and an element list. It seems like it would make more sense to store it as a binary in the format which is sent to the GL driver, especially given that WebGL requires typed array buffers anyhow. Just need the offset, extent, type, and number of axes of each buffer.
Re:WebGL Tutorial: Rendering Wavefront 3D Models by hccampos on Sunday December 11, 2016 @03:05PM (#13152865)
Re:WebGL Tutorial: Rendering Wavefront 3D Models by microcolonel on Monday December 12, 2016 @12:43AM (#13155866)
Sadly glTF is JSON, and not typed array buffers (as far as I can tell). I was going to mention it, but it seems like in terms of performance almost anything can be as good or better than glTF.