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Re:Generals.io – Capture enemy generals to defeat them by hackathonguy on Saturday December 10, 2016 @03:29PM (#13147739)
This is a nice game. Here are some strategy tips:

* Expand as fast as you can! That first resupply is crucial.

* This game rewards early aggression, especially if you've manage to get a big initial resupply.

* Flank! Large armies and particularly cities can be serious threats, but taking them isn't a victory requirement. Maneuver and look for your enemy's capital.

* Ignore AI cities until you're well established.

* Plan command chains so that you can move forces from several cities simultaneously.

Re:Generals.io – Capture enemy generals to defeat them by cynicaldevil on Saturday December 10, 2016 @03:52PM (#13147846)
What I learnt on 1v1 was that you should keep travelling towards the opposite corner of the map, forming one or two very thin attack lines, to surprise them in the beginning itself.

Sometimes I used the first, weaker one as a recon team, so that they give me the king's location before they are slaughtered, and then the second, stronger one comes in from an altogether different route and finishes them.

Re:Generals.io – Capture enemy generals to defeat them by popey456963 on Saturday December 10, 2016 @03:45PM (#13147795)
"* Ignore AI cities until you're well established."

Couldn't disagree more. Wait till your second resupply and then take a city. You get double creation everyone else gets in exchange for about 55-60 units. Although, I completely agree with how awesome this game is!

Re:Generals.io – Capture enemy generals to defeat them by gipp on Saturday December 10, 2016 @04:32PM (#13148043)
55-60 units which could, in principle, have been used for 60 tiles instead for even higher production than that. basically favor easy expansion over castles. Start taking them once you're out of open territory or once you hit good chokepoints