Re:Magic Leap’s technology may be years away from completion
by AstralStorm on Saturday December 10, 2016 @04:24AM
(#13144856)
AR though leaves much less of a problem with simulator sickness because normal vestibular system and motion perception is used elsewhere.
VR is a much tougher nut to crack.
In AR, you're competing with on latency with the human visual system that you're trying to augment, which is a race you can't win.
The only thing you can do is try to be very fast (<= 10 ms) so the latency becomes unnoticeable. Unfortunately right now this isn't possible unless you custom-engineer everything in your vision path optimized for latency. Fun R&D project but enormously time- and capital intensive with no guarantees for success.