Re:The Finder’s GUI tax can be very expensive
by TazeTSchnitzel on Friday December 09, 2016 @12:05PM
(#13139932)
The N64 in turn took the start screen thing from the Super Famicom and Famicom before it.
I assume title screens are just that: title screens, and the developers want to show off. Maybe it's a legacy of arcade machines, though.
Re:The Finder’s GUI tax can be very expensive
by frik on Friday December 09, 2016 @12:15PM
(#13140000)
PC games never had a title screens, until the first bad console ports around 2003 came along.
Instead of a title screen, PC games used to go to the main menu directly.
Even today, some console games like GTA V don't have a title screen, but many smaller games feature a useless title screen.
Re:The Finder’s GUI tax can be very expensive
by abritinthebay on Friday December 09, 2016 @04:15PM
(#13141915)
My copy of Alley Cat from 1983 disagrees with you.
Re:The Finder’s GUI tax can be very expensive
by jamesgeck0 on Friday December 09, 2016 @01:34PM
(#13140707)
Tons of PC games have had title screens going way back. Ultima IV (1985) and Commander Keen (1990) spring to mind.
Re:The Finder’s GUI tax can be very expensive
by TazeTSchnitzel on Friday December 09, 2016 @01:14PM
(#13140520)
What about DOOM (1992)? That had a title screen of sorts.
And yes, many/most PC ports are of very low quality. Gone are the days of PC-first Triple-A games with forgotten features like Quick-save/load, LAN-multiplayer, Map-editor, official Mod-support. These days, these ports feel like they started porting two months before release, done by two coders. All these console-ish things like messages "don't turn off your system" (yah-right), press a key to start (yup), save-points (wtf), always-on single player (...)