The videos looked amazing, but in practice it's just a mess.
On the other hand, I thought that a side-effect of 20 years of acclimatizing to the industry-standard GUI might be difficulty switching to such a strange, physics-based 3D interface. It may be another issue of learning curve vs. post-learning benefit. I didn't give it enough time to really tell.
Agreed. It took me no more than a minute after installing to realize there was no use for this.
I'm not buying into 3D interfaces represented on a 2D screen. I don't believe 3D interfaces will succeed until they can be holographically projected around me a la District 9.
(could also an IP Acquisition)
Same experience here, but I thought it had great potential - it was just limited by in-the-box thinking (literally, in fact). Not very good for a mouse/pen combo...but I can easily imagine some evolution of it on my phone. Android already presents picture galleries in a 'pile of photos' fashion, and while there's a limit amount of space on the phone for throwing things about, some tablet device could certainly benefit from a shuffly physics metaphor.
I played around with Bumptop a little bit when it came out but I have to say that I quickly removed it as I found it to add no value what so ever.
If anything this seems more like a talent acquisition than a technology acquisition.