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Re:Rust: 128 bit integers preparing to be released by runeks on Tuesday December 06, 2016 @01:25PM (#13116989)
I found myself asking the same question. 64 bit integers are useful because you'll never fill up an IntMap with a uint64 key, and 256 bit integers are useful because they offer sufficient (128 bit) collision resistance. In my mind, a uint128 is too big for use as an index, and too small as a GUID.

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