One potential for nondeterminism is if the compiler or linker is multithreaded, and multiple threads could update a shared data structure in no fixed order.
Diving a little bit deeper down the same rabbit hole, David A. Wheeler[2] (as he emphatically insists on being cited) also made note of threads with non-deterministic scheduling. Lots of notes on hardware-centric implications as well.
Definitely turns my perspective around on what it means to trust software. I suppose the effort is a proper graduation from masturbating[3] to safe sex, so to speak.
[1] https://reproducible-builds.org/docs/
[2] http://www.dwheeler.com/trusting-trust/
[3] https://www.youtube.com/watch?v=4XpnKHJAok8&feature=youtu.be...
See: Buridan's Principle. Also: http://research.microsoft.com/en-us/um/people/lamport/pubs/b...
This was a real issue in hardware design in the 60's.
[1] https://en.wikipedia.org/wiki/Buridan's_ass#Application_to_d...
Most compilers aim for reproducibility (except for things like timestamps) anyway, as your customers would rightly complain if compiling their programming produced different speed executables each time, and debugging compiler problems would become even harder!
I suppose that's what I was seeking to gain clarity on.
The remark on execution speed is a bit confusing though, considering most software applications do not operate in a strict cycle-accurate, real-time environment, which is further exacerbated by the caching schemes of modern processors.
From your perspective, given the same repeatable test input, what threshold qualifies an executable's speed as being different?
Here is a random example (you can find lots of others):
http://stackoverflow.com/questions/17896714/why-would-introducing-useless-mov-instructions-speed-up-a-tight-loop-in-x86-64-aWhich would you consider to be the surprising part: ~0.75% average execution speed slowdown, or on the order of tens of milliseconds slowdown?
W.r.t. page alignment, thought you may find this to be an interesting counter example[1].
Assuming you compile with the same options and in the same environment, the machine instructions should be the same.
EDIT: The compiler in question though is whatever Visual Basic 6.0 uses, so I wouldn't call it modern today.
Could be the same or similar issue you are facing, given the age of the compiler.
I don't have a reference to link to though, Roger Dingledine told me this in person at a conference when discussing issues related to reproducible builds. But there should be an issue in the tor bug tracker.
The build-benchmark-repeat process is effectively what place and route metaheuristics in the FPGA world automatically do.
I'm imagining not all compilers are created equally, so I threw all handwaving general assumptions on determinism out the window.
In the reconfigurable world, place and route engines run metaheuristics[1][2] to find good-enough solutions in an intractable search space. I'm imagining if there's a compiler stage which implements even a single optimization heuristic, any prospect of hash-wise reproducibility goes out the window?
[1] https://en.wikipedia.org/wiki/Simulated_annealing
[2] https://en.wikipedia.org/wiki/Genetic_algorithm