Re:Measuring GC latencies in Haskell, OCaml, Racket
by dom0 on Monday December 05, 2016 @11:30AM
(#13106562)
How much client code kinda depends a lot on genre, doesn't it? A shooter doesn't have a lot of that. Something like CSGO or BF1 might have things like the announcer, some LoD perhaps, streaming of skins and tags going on. Something like a TESV has all that content streaming, NPC pathfinding, quest tracking and those 10 million lines of scripts the user installed through mods going on.
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