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Re:OpenAI Universe by SamBam on Monday December 05, 2016 @10:03AM (#13105718)
> Google's AlphaGo also learned from screen pixels.

Source? That literally seems to make zero sense to me. Go can be represented in a super-simple state. Why make it spend millions of cycles learning to categorize pixels into that state you already have?

Re:OpenAI Universe by tiler on Monday December 05, 2016 @10:25AM (#13105882)
I would guess that they trained AlphaGo from many thousands of hours of match footage. Writing a computer vision script to segment / extract the data may cost cycles as you say, but would save many human hours by eliminating the need to re-watch the footage and literally type out state information for each move.
Re:OpenAI Universe by ironrabbit on Monday December 05, 2016 @02:08PM (#13108282)
Alphago was actually trained directly on game state (plus some extra computed state like "how many liberties will I have if I play this move" or "will I win this ladder"). A huge number of pro games (and countless amateur games) are available on servers like KGS in a nice computer-digestible format.
Re:OpenAI Universe by SamBam on Wednesday December 07, 2016 @12:35PM (#13124342)
Again, that doesn't make sense because the moves have almost certainly already been typed out by somebody. It's the same in chess. There are databases containing millions of games.
Re:OpenAI Universe by komaromy on Monday December 05, 2016 @03:22PM (#13109079)
I'm not too familiar with Go, but in chess we have millions of text-format games and very little real-time footage.