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Re:OpenAI Universe by Hydraulix989 on Monday December 05, 2016 @02:19AM (#13103892)
What is state of the art in reinforcement learning right now?

https://arxiv.org/abs/1602.01783

Is there a way to deal with "sparse" training data (state, action, reward) triples -- sparse in "state"?

Re:OpenAI Universe by sapphireblue on Monday December 05, 2016 @09:38AM (#13105573)
Looks like the "UNREAL" (https://arxiv.org/abs/1611.05397), "Learning to reinforcement learn" (https://arxiv.org/abs/1611.05763) and "RL^2" (https://arxiv.org/abs/1611.02779) are state of art in pure RL for now.

Finally there is a trend of using recurrent neural network as a top component of the Q-network. Perhaps we will see even more sophisticated RNNs like DNC and Recurrent Entity Networks applied here. Also we'll see meta-reinforcement learning applied to a curriculum of environments.

Re:OpenAI Universe by Hydraulix989 on Monday December 05, 2016 @06:39PM (#13110940)
The crazy thing is that these stacked model architectures are starting to become another layer of "lego blocks" so to speak.
Re:OpenAI Universe by visarga on Monday December 05, 2016 @09:07AM (#13105388)
That paper was 10 months ago. There have been many RL papers in the meantime, but sparsity is only a problem with respect to reward, not state or action, from what I can see.
Re:OpenAI Universe by Hydraulix989 on Sunday December 18, 2016 @01:01AM (#13204583)
You didn't answer my question. :(