Ultimately, however, I resold it after a month. There are too few interesting full games available. Nearly every game is mostly a short trial, and most of the games are also very experimental and uninteresting to me in general. As an example, a full 1/3 of games available were musical demos that seemed to be geared toward folks having fun experiences while presumably smoking weed or otherwise in an altered state.
There was never a reason for me to come back to the system, but I would like to see if there are very imaginative useful practical applications that eventually see light. After surveying the other VR options I'm not convinced anything exists yet.
That's never stopped consoles from selling. Eventually, those games come out.
That seems like a clear example of a problem that will correct itself with time.
I wouldn't wear an Oculus while I am home sitting on my SOFA with my family members and not many people play games especially considering third world countries like India. VR would have its place but not to the likes of smartphones.
I can't think of normal people wearing those heavy gears in their normal life. There will be its use cases in specialized applications like education, industry, games but I don't think it will get popular like an iPhone.
AR is still OK since it augments real life but there is a long way before it will become mainstream.