Compared to what? C? I'm not talking about C, but about any modern language.
> Do they have to, though?
Yes. Or, at least, everybody (including me when I first saw them) says "this cannot possibly be this complicated", and after understanding them, everybody says, "oh, OK". But let me put it another way: if the modern world really only requires simple software, then our work is nearly done. Some would use Python, some would use Java, some would use Haskell -- but if the largest software system needs to be ~100KLOC, then none of it matters too much. Writing such a piece of software isn't hard regardless of what language you use (or, rather, the difficulty is in the essential complexity; there's not much accidental complexity in 100KLOC). Even assuming one methodology would be 15% than another, it wouldn't make much difference to the bottom line because producing 100KLOC software is cheap anyway. And if that were the case, investing in programming languages would be even a bigger waste, as investing in simplifying specifications would have a much bigger impact, and would cost a lot less.
But just to get a sense, GHC -- which is a compiler, and, as you've noted, compilers tend to be small -- is about 400KLOCs of Haskell. The Linux kernel is over 15MLOC of C. Reduce that by an order of magnitude, you still get 1.5MLOC, and that's just for an OS kernel.
> So far, you're the only one I met that challenges that perception.
I don't argue that there isn't a lot of waste. I argue that even without all that waste, we'd still need software that's very large (or that, alternatively, waste is unavoidable). There are no signs that Haskell reduces this waste at all, or that it dramatically reduces the size of programs.
The domain they tackle is personal computing, which means Kernel, Windowing system, remote communication (web/mail), multimedia… So, yeah: mostly C and C++, by the look of currently popular programs.
That said, much of the (apparently) needlessly complex stuff I have seen was written in C++, and it did look like they didn't have the real-time requirements or resources constraints that would justify the use of such a monster of a language.
> Or, at least, everybody (including me when I first saw them) says "this cannot possibly be this complicated", and after understanding them, everybody says, "oh, OK".
I have yet to reach the second stage. And on one occasion, I did reach a reasonable understanding of the whole system. It definitely had to be very complex to match the specification, but the specifications themselves didn't match the end user's needs.
> (or that, alternatively, waste is unavoidable)
That's the alternative I'm most scared of. I cannot comprehend unavoidable waste, but I can't rule it out either.
Alternatively, I've came across the idea of not solving some problems¹, because the return on investment is just crap. Okay, when safety is involved, you probably cannot do that. Still, the idea that the 80/20 rule is sometimes more like 99.9/0.1 is enticing. Sometimes, full automation is not best. For instance last I checked, the best Chess player ever is a human-computer team, not a computer.
[1] Stop Over-Engineering https://www.youtube.com/watch?v=GRr4xeMn1uU
That, too, cannot be solved by a programming language :)
But much of complex software deals with things that could not possibly have been solved more efficiently (or even efficiently enough) by humans (like sensor fusion, package tracking, manufacturing control etc.). Also, we're pretty far from full automation. Nobody trusts computers to make the decisions in air-traffic control systems, power plant control software, or even in ERP systems.
The reason we keep building large software is that -- in spite of many problems -- they really do work (in the sense of achieving their goal of higher-throughput; whether or not a higher throughput of flights or of business deals is good or bad for humanity is an entirely separate question).
I think this is absolutely the difference between you and proponents of Haskell. Personally I have found working on 100k LOC codebases very hard in Python and easy in Haskell.
But other than that: yes! It is trivial to verify that Rust indeed fulfills its claims, but it is not trivial to verify that that's enough, namely, that overall, the overall cost of developing in Rust is lower than in C++, which is why I wouldn't switch from C++ to Rust without seeing that at least the costs are comparable. I'm also eagerly waiting for data about Rust's concurrency approach.
I would also tell you this: while I find the pure-functional aesthetically unattractive for interactive programs and am very much impressed by Clojure's and Erlang's approaches to state, and while I've personally written a semi-popular Clojure library, I have expressed skepticism about Clojure's suitability for large-scale projects. How well a language works in big software is something that you simply cannot extrapolate from experience in small projects, and as much as I like Clojure, I have serious doubts about its applicability, and I would not use it to write a large system without the kind of data I expect from Haskell.
But all those languages (Erlang and Clojure included) have social advantages that make this data much more easy to come by: they are used by people who aren't enamored with the language itself, who aren't PL enthusiasts, and are much more goal-oriented. Their judgment stems mostly from how well things work, not how interesting the language is. So articles with pertinent data (maybe not enough to risk a large project, but certainly more than those you find for Haskell) are more abundant.
So I don't need to beg for technical reports as much because 1. no wild claims that aren't supported by data are made, and 2. there's data out there (for Go, Erlang, Clojure) or it's coming (Rust).
By the way "if it compiles it works" is supposed to be somewhat tongue in cheek, as is "avoid success at all costs".
And we're not saving the industry; the industry as a whole isn't suicidal and will never bet too much money on unproven technologies. The industry isn't so fragile, but research is. Given the amount of money in the industry, even small parts that do bet on unproven tech can cause a funding surge followed by a research winter when the disappointment hits. We're saving Haskell.
If those who adopt Haskell do it with clear vision and not by believing some messianic claims, there would be no great disappointment and no research winter. Nothing is more dangerous to research than wild claims. You need to promise less and deliver more, not the other way around. And because the industry is competitive, it is actually quick to adopt ideas once they show actual significant benefit -- i.e., once they're ready. The industry adopted garbage collection almost overnight; it was almost 40 years after it had been invented, but almost immediately after it's been productized well enough to provide a significant advantage.
If pure-FP is really the way to go in general-purpose programming, eventually the industry will adopt it in some well-productized form. Getting there does require some early adopters, but they're already here and overselling doesn't help to get more good ones. It helps to get precisely those adopters who will end up causing a research winter.
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What bothers me in terms of harm to the industry is the waste caused by people switching from one language to another, rewriting libraries over and over and thinning out the effort. I think we're losing years of progress. But there's really nothing I can do about that because even if I can convince someone that a language that is 1% "better" than another does not justify the effort of porting libraries over, there are already too many languages and platforms around, and there's always the question of, so which few languages should we pick, and why should it be the ones you like and not the ones I like. Haskell actually does not contribute much to this problem because its adoption rate doesn't yet make a dent.
http://vpri.org claims about 3, though most of it is not because of the languages, but because of the removed redundancies. The languages do seem to be responsible for at least 1 order of magnitude.
About the rest, of what you say, I won't claim anything. It just make me feel… uneasy. Okay, those specs are that big. Do they have to, though? I've seen a big fat list of requirements in my last gig, and many were duplicated into 2 slightly different versions. As were some pieces of the code. And that's the obvious stuff. There were more subtle waste, where simpler alternatives would have fit the bill, but weren't applied because of historical reasons (I asked the architect, there was a reason for everything).
Almost everywhere I look, I see a wasteland of useless code, and even the specs aren't that clean to begin with. It feels like proper DRY alone would have reduced the size of this stuff by 2 or 3. Maybe I was unlucky enough to work in especially crappy environments. But from what I hear, that's the norm. So far, you're the only one I met that challenges that perception.