Try to save the results of those, then pick up from there next time you're in the mood. I've had all kinds of games I've played across years that way.
What would be awesome would be recognition of this by developers of AAA titles with long narratives - with the option to watch a dynamically generated cut scene comprised of both cut scene footage and significant in-game footage from the player's own gameplay.
'Previously, in Grand Theft Auto...'
It's sort of like watching Game of Thrones, and instead of seeing a prior episodes recap before the episode where it matters, you were able to check immediately after a scene to see if it would be worthy of a recap later. Sort of ruins some of the fun.
Other than that, this would be awesome. Maybe if there was some way to offer a recap immediately prior to it being relevant, so someone who was consistently playing could ignore and someone that might have forgotten portions could take advantage of. That does make it quite a bit more complicated though.
(Am playing Diablo III at the rate of about 3 hours every 3 months...)
[0] http://arstechnica.com/gaming/2013/12/psa-gog-offering-fallo...