In addition, hpack also allows the client to compress their request headers, which decreases your incoming traffic. And in that case, the majority of requests will have very little data in them; ideally, only the path will change between requests.
A 304 should be able to fit into a single frame, unless you're doing things very wrong. You don't even need headers in that case.
> In addition, hpack also allows the client to compress their request headers, which decreases your incoming traffic.
Yeah, that was the DoS concern I had. Lots of web server software checks the incoming header sizes don't exceed a certain length. But with huffman expansion, you can't quite make an INFLATE bomb, but if the implementation doesn't have a backout function during the decompression, you could consume a huge amount of memory by abusing this.
> ideally, only the path will change between requests.
Can you put the path at the bottom of an HTTP/2 request? Otherwise it would be tricky with lots of bit-shifting to reuse existing compressed headers but insert new paths onto the top of each one.
Relatively large request overhead of HTTP/1 caused headaches with icon fonts, sprite maps, and gigantic compiled JS bundles. The aim of HTTP/2 was to make requests so cheap that we could go back to having individual icon files and unbundled ES6 modules.
To me, I see the problems that make HTTP/1 slow, and so I say, "okay let's address those issues." So I'll inline my includes, use spriting if I have a bunch of icons to display, cache things where possible, perform keep alive where I can, drop the use of giant JS libraries, don't use webfonts, use subdomains to avoid cookie pollution, etc. Doesn't take long.
HTTP/2 seems more like, "how can we let people keep their bad practices the same yet try and speed their stuff up a bit?"
And that's fine and I'm okay with the latter existing to make web sites easier and faster. But I don't like the presumption that HTTP/2 is inherently superior to HTTP/1, which is what 99% of these HTTP/2 explanatory articles promote. Complexity adds a dark cost. I think there's a lot of value in someone being able to write a client that can interact with my site in 200 lines of C code with no library dependencies. I feel like we could have put more effort into our libraries and web packages to make HTTP/1 operate much better instead, and kept the wonderful simplicity of HTTP/1.
We already needed multiple requests on the same connection because not even the top sites are one request to load (they are very, very few of these). So all of these "bad practice" improvements are essentially "free".
Also I see no reason to try to enforce habits that were formed to work around an insufficient protocol when we are designing that protocols replacement.
True, it's an interesting trade-off. If you inline your CSS and Javascript like I do, then you can't afford to have 100KiB of CSS and 2.4MiB of Javascript code. But you can at least merge all CSS to one file, all JS to one file, and use a combination of max-age and etags to only pay the cost once.
When I look at site waterfalls today ... cnn.com for example is making 20 separate Javascript file requests against its own domain. They don't have to develop their entire JS backend in a single file, but when deploying to production, they should be merging them.
There's also the corollary that trying to put everything on the same connection (both HTTP/2 stream multiplexing and HTTP/1 file merging) tends to have disastrous consequences when you start experiencing 2% packet loss or higher. Great video with charts on that here: https://www.youtube.com/watch?v=0yzJAKknE_k
> We already needed multiple requests on the same connection because not even the top sites are one request to load (they are very, very few of these)
Oh yeah, it's definitely rare. cnn.com hits me with 110 connections to load their homepage.
My site (byuu.org) does it in a single connection, though. Although I'll admit I haven't won any design awards yet for it ;)
The thing is, I wanted to optimize load times, so I learned the best practices and implemented them. If other sites are concerned about HTTP/1 responsiveness, they could easily do the same. I'm actually paying a small bit due to being HTTPS-only with strong 256-bit crypto and compression necessarily disabled. Everything always seems to be a trade-off, eh?
> Also I see no reason to try to enforce habits that were formed to work around an insufficient protocol when we are designing that protocols replacement.
Well again, to me, things should be as simple as possible. People hate C++ because it has ten billion features and you need a large team of engineers to implement even a basic compiler for it. With C, a single developer can do that.
I'm not saying we should've been stuck with HTTP/1 forever, nor with C forever. But certainly we could have started with HTTP/1.2 before turning the HTTP protocol into something that needs a team of engineers to implement in a product from scratch. Server-Push would have been a very simple header to add, for instance.
Yes, the complexity is hidden to the average web developer that installs nginx, flips a switch for HTTP/2, and calls it a day. But as you and I know, that complexity leads to bugs, vulnerabilities, inconsistencies between implementations, lack of choices in software (monocultures), etc. All very bad things. Further, we're stuck with this for at least 20-40 years now. Just like we still have HTTP/1.0 servers. Every new HTTP revision is one more version your software will need to support. How fun do you think it'll be to write an alternative to cURL once we're at HTTP/7? (assuming new revisions pick up the pace as they've suggested it would.)
Bundling is not a best practice because anything about it is inherently better. It's only better because http is bad at delivering multiple responses efficiently.
I think HTTP/2 is a quite reasonable compromise compared to the ideal, which would be scrapping http and starting over. The biggest change is to multiplex requests over a single TCP socket, something that's been done by many other protocols over the years. The added complexity is needed because the alternative, running modified http over UDP, would break so much of our infrastructure that it's implausible.
Header compression is cutting our overall bandwidth for HTTP/2.
While it does not look like much, it is still more than increasing the compression level for data would give in many cases.
So, better to do this than try to further compress pages.
But it's still small. Instead of adding a large chunk of complexity to HTTP/2, how much of that 1.4% do you suppose could be gleaned by removing unnecessary headers like Date, Server, X-Powered-By, cf-ray (on Cloudflare), etc?
I understand that for Cloudflare hosting/proxying others' sites, their options are limited and they have to forward their customers' headers along. But I still think adding all of this is a bad idea. Not that it matters of course, it's already done. The IETF basically rubber stamped SPDY.
Access-Control-Allow-Origin is in the static table, and so is Strict-Transport-Security. The rest go into the dynamic table [1], which would be beneficial if they don't change.
Most security headers are hardcodeable, while C-S-P is designed to be a function of the selected resource representation, not some site-wide global. But it's often used in such a way.
`content-security-policy` on inbox.google.com is 1.4K and my `cookie` sent to inbox is around 900B. :-(
Sometimes, for different features, those defaults are permissive, and sometimes they're restrictive, provided the browser supports that header -- and most of them were designed to be backward-compatible so that their truth tables are complicated.
But realistically, consider C-S-P as metadata about the resource representation about to be delivered in the body, instead of a property of the HTTP response itself. In fact, the naming of the header 'Content-[...]' is consistent with the semantics of RFC 7231 [2] which defines a number of different 'Content-[...]' headers, like 'Content-Type' and 'Content-Language'. You can mentally move C-S-P from the HTTP headers into a meta tag (you can do this actually [3]).
[1] https://hn.algolia.com/?query=niftich%20"damn%20header"&type... [2] https://tools.ietf.org/html/rfc7231#section-3.1 [3] https://w3c.github.io/webappsec-csp/#meta-element
I would add that it also consumes more resources to compress these headers (I know huffman is fast; but it's not as fast as plaintext), but you can probably cache a good portion of it, and then just encode the per-connection values at the end. Although I'd be surprised if Cloudflare has nginx doing that.
Right now, my domain's HTTP header is 192 bytes:
And more than half of it is just optional security enhancements.So now I'm going to compress that header so that it's ... what, 100 bytes? Even on my site that's incredibly lean and lacks images, it's around 20-30 KiB per page of content. Modern web pages now average being larger than the original DOOM video game (2301 KiB.)
So we're doing all of this to chase roughly a 0.05% reduction in bandwidth per page? We're worrying about the spot on the carpet while ignoring the elephant in the room.