Games and social media, OTOH, are designed for continuous consumption without end. Here, "being addictive" is basically the only thing that matters (and in fact, is the only variable companies actually measure).
And at the other end of the age scale, my MiL watched (watches) MASH (a 70s sitcom about the Korean war, which sounds improbable but was actually hilarious due to good writers) and she never, ever laughs, quiet as a church service, but I'd LMAO at a funny line I'd never heard before, and her entire family would stare at me like I'm insane. "But don't you get it, it was hilarious, Radar compared the other guy's wife to ..." and they'd just shush me like in church. I'm not entirely sure what she's thinking when she sees episode #24 for the three hundredth time. I should ask her over the holidays...
Something that both anecdotes fit is the model of not being in adult society or caring much about adult opinions.
I feel religiously opposed to them now when I see how involved people get into those games. I'm all okay with Quake/CounterStrike/Left4Dead type games where you shoot-em-up with a team for a bit and then it's over. Those are good breaks when you've been on a project for hours.
Might as well add (modern?) gaming to the list—it has the exact same property.