Re:Work/Life Balance Will Make You a Better Software Engineer
by cableshaft on Thursday November 10, 2016 @06:10PM
(#12925487)
Yeah, no disagreements there. I went through the same myself, and I was also in the game industry.
Not all jobs I had in the game industry had required crunch time, though. One had a development manager and veteran developer that didn't believe in crunch and never required it of us, and we never worked more than 50 hour weeks, and that was pretty rare.
That said, productivity during extended 80 hour week crunches may well dip below 40 and be a net drag on the company, but it probably still wouldn't matter. Game studios in particular aren't asking themselves whether it's worth it to crunch, they don't know whether crunch is more or less productive and they don't care. They look at a looming deadline that appears to take 3x more work than there is time left. Publishers attach bonuses to being on time, and fees to being late. Crunch is often seen as the only option. That shouldn't be true at the huge game companies, but it still is.
Plus, it is really hard to measure true productivity in a non-factory setting like software. Nobody actually knows if 80 hours per week sustained equals 50 or 30 or 70 or 10.
All that said, a true 80 hour work week doesn't leave enough time & energy to eat properly, see your family, or even watch TV, let alone job hunt. I'm the kind of person that always does extra work, or has side projects going, but I realized at some point during game crunches that I was trading money for my entire life, and nobody can pay me enough to work 80 hours a week.