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Re:Whitestorm.js – Framework for developing 3D web apps with... by 0xCMP on Wednesday November 09, 2016 @03:19PM (#12914224)
So WebGL is disabled in chrome and I used Safari but Safari doesn't support arrow functions. rage quit

I really think this is cool. I wish I could see it. Do I need to enable WebGL in Chrome manually?

Re:Whitestorm.js – Framework for developing 3D web apps with... by alex2401 on Wednesday November 09, 2016 @03:47PM (#12914471)
I found the solution of your problem. It is a problem of sidebar with links so when you see that your url is "https://whs-dev.surge.sh/examples/#basic/helloworld" - simply remove the "#" symbol and go to "https://whs-dev.surge.sh/examples/basic/helloworld". Same with all examples
Re:Whitestorm.js – Framework for developing 3D web apps with... by dhritzkiv on Wednesday November 09, 2016 @10:14PM (#12917401)
For ~dozen major versions now, Chrome should support WebGL by default. I do know, however, that there are a small number of graphics cards that are blacklisted and WebGL won't work on them (by default)
Re:Whitestorm.js – Framework for developing 3D web apps with... by alex2401 on Wednesday November 09, 2016 @03:31PM (#12914326)
WebGL is enabled in Chrome by default. WhitestormJS is compiled with babel (and examples are too). I'll check if it works on safari in the nearest time. Thanks for report!
Re:Whitestorm.js – Framework for developing 3D web apps with... by scoot on Wednesday November 09, 2016 @07:09PM (#12916279)
Okay, so it doesn't work in Chrome or Safari, and here it doesn't work in Firefox... where does it work? I.E.?!