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Re:Review: The NES Classic Edition and all 30 games on it by nnutter on Tuesday November 08, 2016 @05:31PM (#12904548)
To me "analog" vs. "digital" was analogous to "continuous" vs. "discrete". I would never have called an NES controller "analog".
Re:Review: The NES Classic Edition and all 30 games on it by greggman on Tuesday November 08, 2016 @11:56PM (#12906166)
Agreed, especially because analog controllers have been common in video games since forever. Apple 2's joysticks were pretty much all analog. Was Pong analog? (I'm pretty sure the Atari 2600 paddle controllers were not analog, they're more like mouse wheel). The Atari 7800 had analog joysticks.
Re:Review: The NES Classic Edition and all 30 games on it by csixty4 on Wednesday November 09, 2016 @01:35AM (#12906752)
The 2600 had paddles & "driving controllers". The former were potentiometers, the latter used quadrature encoding like a mouse.

All the Pong (and clone) controllers I've come across were analog. But the Fairchild Channel F's controllers were digital.

Re:Review: The NES Classic Edition and all 30 games on it by l0b0 on Thursday November 10, 2016 @06:15PM (#12925551)
Analog (as in continuous) was the holy grail back then. I was blown away the first time I got to try a real analog stick for a flight sim.
Re:Review: The NES Classic Edition and all 30 games on it by lowgman on Wednesday November 09, 2016 @11:18AM (#12911377)
I've got a bit of an industrial control logic background and that's my go-to framework as well :)