Re:Adobe demos “photoshop for audio,” lets you edit speech a...
by Frenchgeek on Monday November 07, 2016 @01:34PM
(#12893570)
https://www.youtube.com/watch?v=YPwFuCL33I8 but automated, then.
Re:Adobe demos “photoshop for audio,” lets you edit speech a...
by southclaw on Monday November 07, 2016 @04:13PM
(#12895175)
I used to love watching mans1ay3r's videos, amazing level of creativity and hard work required to assemble all the voice clips! I can only imagine what hilarity would come from a fully fledged voice-splicing application!
Re:Adobe demos “photoshop for audio,” lets you edit speech a...
by bazzargh on Monday November 07, 2016 @07:32PM
(#12896598)
That's a very similar problem to the one in Neal Stephenson's 'Diamond Age'; the Primer that drives the story is narrated by paid 'ractors', but later the book is copied and mass-produced, and paying for all of those to be acted would be prohibitively expensive; so the voice parts are replaced by simpler, synthetic voices.
Me, I always thought the way this tech would pan out would be as voice-changing; you capture the actor's voice you want, then the writer speaks the lines and the computer restyles them as an imitation of the actor - this seemed a more natural way to input emotion and pacing.
Re:Adobe demos “photoshop for audio,” lets you edit speech a...
by rasz_pl on Monday November 07, 2016 @07:44PM
(#12896655)
voice acting is not strictly about reading the script
This review is a good example, Ross gives "The Chosen: Well of Souls" a _legendary bad voice acting_ badge: https://www.youtube.com/watch?v=f-5AGFf_IOg
In Bethesda games (Oblivion, Skyrim, Fallout) there are large modding communities adding new quests, areas and plot lines. But one technical and financial challenge for them has always been voice acting. Not only do they have to worry about voice acting new potential characters, but they have no means of writing new dialogue for existing characters.
In Fallout 4, for example, the protagonist is fully voice acted. That means a distinct change between the way the main game feels, and any modding efforts made by the community (barring actually re-hiring the original voice actor for new lines).
I'm envisioning having this tool train on the already provided voice lines in the game(depending on the character in question, that's quite a bit). And then letting mod authors input new dialogue lines to be spit out in somewhat the actors voice.
Lots of problems with the approach of course, not to mention the fact that these are actors and not just voices (there would probably be significant amount of emotion lost). But it would give the modding community such a powerful tool to add new plots for existing characters.