Re:Nvidia adds telemetry to latest drivers
by jrockway on Sunday November 06, 2016 @12:55PM
(#12886208)
I noticed the same thing. It's ridiculous. Geforce Experience doesn't do anything I care about except auto-update drivers. Why do I need to log in for that?
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Re:Nvidia adds telemetry to latest drivers
by andromeduck on Sunday November 06, 2016 @01:50PM
(#12886446)
you forgot game capture/streaming and automatic game setting optimization
Re:Nvidia adds telemetry to latest drivers
by Karunamon on Sunday November 06, 2016 @02:42PM
(#12886694)
anything he cares about. Windows has built in game capture, and I know how to adjust settings on my games myself.
The "experience" app is just superfluous bullshit.
Re:Nvidia adds telemetry to latest drivers
by andromeduck on Sunday November 06, 2016 @02:59PM
(#12886763)
windows has automatic driver updates too so... why not just skip it alltogether
Re:Nvidia adds telemetry to latest drivers
by voltagex_ on Sunday November 06, 2016 @04:45PM
(#12887232)
The drivers Windows uses are a fair bit older. Occasionally you really do need the latest drivers for a game
Re:Nvidia adds telemetry to latest drivers
by jrockway on Monday November 07, 2016 @09:00AM
(#12891010)
I use GameDVR (agario can take the framerate hit). GameDVR has a bug where Windows won't draw menus until I unplug and replug the monitor after using it (sometimes), so I did try Nvidia's thing. That recorded the start page for agario and my mouse. It was super interesting to watch, but not what I wanted. Maybe it works better for "real" games.
Anyway, everything is shit ;)
Re:Nvidia adds telemetry to latest drivers
by tylerjd on Monday November 07, 2016 @07:38PM
(#12896622)
I use OBS with the NVEC codec - the one that is installed with the NVIDIA driver, and if you are recording anything, regardless of 3D or 2D, it is your best bet.
It's especially nice compared to normal H.264, and has the option of light compression with nominal CPU usage if you don't like large lossless files. It outputs normal MP4/H.264 files that I can then work with in Linux (as opposed to say Fraps) but uses the fact your GPU is already rendering the scene to then output it in H.264.