Re:22 years in, Magic: The Gathering is the brainiest it’s e...
by open_bear on Sunday November 06, 2016 @11:11AM
(#12885688)
MaRo started a "New World Order" (http://magic.wizards.com/en/articles/archive/making-magic/ne...) design approach in 2011, where they try to manage some of the complexity by making commons and uncommons have less and/or easier abilities. It sound reasonable, as casual players have a lot more commons and uncommons than rares and mythical rares, and it makes learning/enjoyment curve much less steep. Some experienced players associate NWO with "dumbing down the game".
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Re:22 years in, Magic: The Gathering is the brainiest it’s e...
by eli_gottlieb on Sunday November 06, 2016 @08:45PM
(#12888244)
I mean, that sounds infuriating to me, because it means to get complex effects you have to go and buy rares and shinies on the secondary market. I guess that was always the downside to playing a CCG rather than a straightforward tabletop RPG, though.