Re:DeepMind and Blizzard to release StarCraft II as an AI re...
by halflings on Saturday November 05, 2016 @07:58AM
(#12879368)
The examples you previously gave are different from what you're saying now, but like I said the article clearly said that they will limit the number of actions per minute which means: no gimmicky/weird micro tricks.
Any other advantage you mentioned (computers having a larger memory and faster reaction time than humans) shouldn't be removed, as that doesn't make any sense: machines will be machines. You're building an AI on such a complex game because you want to be able to model hard problems with incomplete information, and to do so you do need to use a lot of memory and the computer's fast processing... even if that means being faster than a human. That is "fair".
Any other advantage you mentioned (computers having a larger memory and faster reaction time than humans) shouldn't be removed, as that doesn't make any sense: machines will be machines. You're building an AI on such a complex game because you want to be able to model hard problems with incomplete information, and to do so you do need to use a lot of memory and the computer's fast processing... even if that means being faster than a human. That is "fair".