Re:DeepMind and Blizzard to release StarCraft II as an AI re...
by gspetr on Saturday November 05, 2016 @07:33AM
(#12879287)
> but it needs to learn the relevance of such pixel-sized mistakes, which is unlikely to have as much of an impact in a poker game or Go game as it would in StarCraft.
I agree with your point, but you need to look no further than the game that AlphaGo lost against Lee Sedol.
It committed a very bizarre mistake that made no sense gamewise.
For instance, as any protoss player knows this all too well, a Zealot placed a mere pixel away from where it should could allow a stream of zerglings in, completely throwing any game plan you had up to that point out the window and enter crisis management mode. Usually this is a "mistake", which a computer may never make, but it needs to learn the relevance of such pixel-sized mistakes, which is unlikely to have as much of an impact in a poker game or Go game as it would in StarCraft.