Re:DeepMind and Blizzard to release StarCraft II as an AI re...
by nickpsecurity on Friday November 04, 2016 @11:23PM
(#12877979)
The ones I saw in the competitions lost against humans on such micro rules since the humans quickly intuited their blind spots. The ability to bluff and screw with AI's, a human strong point, is what made me predict Starcraft was going to be way harder than Go. I'm still betting on the human in this one.
And the last line you said is also true to make things even more difficult. :)
And the last line you said is also true to make things even more difficult. :)