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Re:DeepMind and Blizzard to release StarCraft II as an AI re... by dwaltrip on Friday November 04, 2016 @07:08PM (#12876982)
They are quite terrible at all of the other aspects: macro, broad strategy, tempo & timing, planning tactical surprises, etc.

This results in a very low overall competency, when it comes to winning games against highly skilled opponents.

It will be a challenge for researchers to improve performance in these areas. The problem space is very complex -- it makes solving Go look like a cake walk in comparison.

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