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Re:DeepMind and Blizzard to release StarCraft II as an AI re... by chc on Friday November 04, 2016 @05:34PM (#12876340)
APM limiting would be an interesting way to scale the game's difficulty level.
Re:DeepMind and Blizzard to release StarCraft II as an AI re... by rcthompson on Friday November 04, 2016 @06:58PM (#12876918)
Maybe at high levels of play it would, but limiting the APM to even very low levels (e.g. 60 APM, i.e. 1 action per second) would still allow the computer to macro very efficiently, so I don't think it would be a balanced difficulty adjustment. It would be simulating highly skilled player with limited mobility rather than a player that is overall less skilled.