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Re:DeepMind and Blizzard to release StarCraft II as an AI re... by andrew3726 on Friday November 04, 2016 @05:23PM (#12876243)
> When Google’s AI can beat a human at StarCraft, it’s time to be very afraid. More like a time to be very excited!

But I totally agree, long-term dependencies are an difficult problem. The DNC[0] by DeepMind is in my opinion a very important step in the correct direction to tackle this.

[0] https://deepmind.com/blog/differentiable-neural-computers/

Re:DeepMind and Blizzard to release StarCraft II as an AI re... by chmod775 on Friday November 04, 2016 @05:30PM (#12876308)
Honestly you can solve fog of war using regular computing (TM) to remember the last known state of a particular area, then feed that to the network along with information that A. it's an area as it was seen some time ago B. how much time elapsed since it was last uncovered.

I can't imagine that this is where DNCs come in unless you want to needlessly complicate the matter (and create a network that is much more expensive to train).

Re:DeepMind and Blizzard to release StarCraft II as an AI re... by thomasahle on Friday November 04, 2016 @06:18PM (#12876630)
Yes, it's interesting what help will be given to the network.

From the article it seems the answer is: very little. It is allowed to use only the pixels on the screen. (During play, not training apparently.) It will even have to spend actions on moving the screen/window to inspect things. Very cool stuff :)