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Re:DeepMind and Blizzard to release StarCraft II as an AI re... by totalZero on Friday November 04, 2016 @04:33PM (#12875853)
I bet you could run an analysis of "move quality" for the human player, find out where the moves he is making would rank in a list of possible moves sorted by value of the AI's quality function, and select the same-percentile moves for the computer AI to make (from its available moves).

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