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Re:DeepMind and Blizzard to release StarCraft II as an AI re... by jandrese on Friday November 04, 2016 @03:59PM (#12875561)
It depends. AIs can do some things much better than nearly all humans. Twiddly little micromanagement for example. Total Annihilation (and it's successors like Supreme Commander) do this. The AI will send out a constant stream of micromanaged harassers constantly order to annoy the human opponent to death.

Where the AIs tend to be very bad is in long term thinking and overall strategy.

Blizzard's AI in Starcraft generally plays like a slightly more aggressive but novice human. It's more fun than the TA AI, but not terribly strong once you understand the game mechanics.

Re:DeepMind and Blizzard to release StarCraft II as an AI re... by louithethrid on Friday November 04, 2016 @05:40PM (#12876388)
Some AIs for the Spring RTS Engine had this too. The funny thing is though- harrassment doesent scale. In these Exponential Economy type of games, the harassment only works as long as the macro-strategy is unable to take off. After a certain treshold, you can micro all the funny dances in the world- but the wave of enemys is going to carry this surfer to the shores end.