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Re:UX Myths (2014) by kristopolous on Sunday October 30, 2016 @08:32AM (#12829434)
That would be wonderful!

I've had many non technical people ask me how to create folders in those systems...

People can live with a flat file structure; Early versions of DOS were like this. Maybe we should go back to line editors too... So much prettier and simplified! No menus or dialogs! You don't even see a pageful of content at once! Just a blinking cursor and some brief commands. No messy interface...

(I can unfortunately actually see this happening)

Re:UX Myths (2014) by firasd on Sunday October 30, 2016 @08:51AM (#12829502)
It's a definite balance though, is my point. You have to make these determinations all the time while making consumer-facing software.

For example, I'm making a 'Newsfeed for Twitter' right now (top tweets people you follow have liked/shared) and people I show it to want keyword muting so the feed isn't dominated by Trump news. From a UX perspective I really resist adding keyword muting. Instead I added a 'Tailored' mode that shows top items your friends are talking about that aren't being talked about across the network.

Similarly I had "Top -> 12 Hours | Day | Week" and to remove the "12 Hours | Day | Week" submenu, I created a feed that algorithmically balances popularity and recency.

So I'm saying these choices are ever-present when making software. Some moves like Apple removing the 'Escape' key seem like random silliness but some hard choices are important when making a good product.

Re:UX Myths (2014) by kristopolous on Sunday October 30, 2016 @08:55AM (#12829524)
I admire your effort here but I really think that such concerns were not shared equally.

Stupid and direct interfaces that "any rank amateur could do" seem to catch on pretty well.

Regardless, I sincerely wish you the best in your project. Send me a link when it's ready and I'd love to take it for a spin.