Re:Show HN: WebRTC Serverless 2-player 2048 Game with Annota...
by chrisbraddock on Wednesday October 26, 2016 @10:46AM
(#12796833)
Dude. You're really focusing on the wrong thing here. No one is lying or attempting to deceive. At worst, the term is being used loosely - at worst. At best it's only referring to the portion of the work that happens during "multi player".
I get your frustration with software development jargon but this seems like an odd choice to attack.
And to two of your points, here's a version that is "serverless", and can run completely from the file system.
But is it truly "serverless"? I mean the file system is serving the file up to the browser!
C'mon.
Oh, and in case you were going to point out that there's a server involved in the link I posted because, "the WebRTC offer/answer exchange is performed manually by the users, for example via IM", (emphasis mine) - the information could just as easily be written on a piece of paper and exchanged via carrier pigeon. The pigeon may still technically be a server, in an architectural sense I suppose, but hopefully at that point you'd agree we're taking the argument past the point of any sensibility.
I get your frustration with software development jargon but this seems like an odd choice to attack.
And to two of your points, here's a version that is "serverless", and can run completely from the file system.
https://github.com/cjb/serverless-webrtc
But is it truly "serverless"? I mean the file system is serving the file up to the browser!
C'mon.
Oh, and in case you were going to point out that there's a server involved in the link I posted because, "the WebRTC offer/answer exchange is performed manually by the users, for example via IM", (emphasis mine) - the information could just as easily be written on a piece of paper and exchanged via carrier pigeon. The pigeon may still technically be a server, in an architectural sense I suppose, but hopefully at that point you'd agree we're taking the argument past the point of any sensibility.