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Re:One Doom fan, 300 hours, and one gargantuan level by devopsproject on Monday October 24, 2016 @05:56PM (#12783251)
> focus first on what it is, and then only on how it plays

This is a great way to make a game that is pretty but boring.

Re:One Doom fan, 300 hours, and one gargantuan level by Retra on Tuesday October 25, 2016 @03:15AM (#12785891)
Pretty-but-boring is already how they make games.
Re:One Doom fan, 300 hours, and one gargantuan level by devopsproject on Tuesday October 25, 2016 @12:30PM (#12789303)
Which is why the advice is terrible. Games need to be fun first which is why Doom uses abstract levels instead of realistic levels.