Re:One Doom fan, 300 hours, and one gargantuan level
by Retra on Tuesday October 25, 2016 @03:15AM
(#12785891)
Pretty-but-boring is already how they make games.
Re:One Doom fan, 300 hours, and one gargantuan level
by devopsproject on Tuesday October 25, 2016 @12:30PM
(#12789303)
Which is why the advice is terrible. Games need to be fun first which is why Doom uses abstract levels instead of realistic levels.
This is a great way to make a game that is pretty but boring.