Re:Freeablo – An open-source Diablo engine
by Waterluvian on Sunday October 23, 2016 @01:23AM
(#12772098)
The beauty of a project like this, is that you get plenty of experience and fun building an engine, without being up the creek on art assets, game design, etc.
Some of my favourite personal projects are where I wholesale rip off assets from other games, used as placeholders for assets that will never arrive. My creative space is then the underlying engineering and game systems.
Some of my favourite personal projects are where I wholesale rip off assets from other games, used as placeholders for assets that will never arrive. My creative space is then the underlying engineering and game systems.