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Re:Ask YC: How do you build a community in a single player ... by jprobitaille on Sunday March 02, 2008 @09:37PM (#127748)
Well, one of the most interesting things about puzzlers is that a significant (but perhaps still small) proportion of them like making puzzles as well as solving them.

If this were a problem I was working on, I'd try to support that behavior. Make it easy for people to transition from solvers to makers of puzzles. Then feed and nurture the community of fans by allowing solvers to rate and discuss and find similar puzzles.

Re:Ask YC: How do you build a community in a single player ... by amichail on Sunday March 02, 2008 @11:32PM (#127810)
How do you get around the problem of "diluting" the main puzzle? If fewer people play with the main puzzle, that could result in a loss of traffic overall.

It's similar to the problem of subreddits diluting the main reddit.

Re:Ask YC: How do you build a community in a single player ... by rrival on Sunday March 02, 2008 @08:06PM (#127708)
You're getting to be almost as persistent about Numbrosia as rms was with his herbal remedy =)
Re:Ask YC: How do you build a community in a single player ... by rms on Sunday March 02, 2008 @08:12PM (#127709)
2 threads in 400 days, and a comment in every thread about drugs. I thought it was reasonable. And it's technically not an herbal remedy, because kratom is not classified as anything by the FDA.

;)

Re:Ask YC: How do you build a community in a single player ... by rms on Sunday March 02, 2008 @06:41PM (#127658)
Check out forumwarz... one way they do it is by having the community build more levels to play. It's an RPG, not a puzzle game, though.
Re:Ask YC: How do you build a community in a single player ... by amichail on Sunday March 02, 2008 @11:41PM (#127815)
A potential problem is this would dilute the main puzzle, resulting in less competition and interest in the site.
Re:Ask YC: How do you build a community in a single player ... by Electro on Sunday March 02, 2008 @08:04PM (#127707)
I think it will significantly increase return rates, if the game is good. See: kongregate.com